Sunday, April 1, 2012

Claim_Winery

Yes! It's a winery!

Who doesn't like wineries? Ha! ...

So, this is my latest exterior claim for Skyrim: Home of the Nords! I received this special task due to the Catchy Cawdeen not quite being online that often. That's why I started right away... just to be interrupted by the glorious Mass Effects (3 actually).
But eventually I came close to finishing the thing. With FIRE! But Mass Effect 3 kept pushing. Still, I beat the game soon enough (keep in mind thought that I started a new playthrough of the entire series straight away), so finally I was able to finish the claim today! HA! With new farmhouses.
As you can clearly see from this post, this claim contains a vineyard. Probably the only vineyard in the whole province, I guess; The cold regions of Skyrim aren't that suited for farmstuff. I didn't have the final grapevines though, so the placeholders I used (Wrothgarian Grapes) will have tobe replaced sooner or later. They do look fine though! That said, let's have a look at these maginifiscent screenshots I took just a few minutes ago.


Thursday, March 1, 2012

Gold Coast Update

Hi!

Back with some screenshots of the Northern Gold Coast, which I am right now conceptualising. Been working on it for quite some while already, to be honest;  The only stuff I have got done so far are about 5 cells of the region itself, plus two transition cells between Southern and Northern Gold Coast.
I also made a neat Ayleid ruin a while back, called Garlas Agea; Check it out on my screens!
Last but not least, the wayshrine of Akatosh, located just nearby Garlas Agea, has been added as well. A lot of credit should go to Tarius the Mighty here, who is making most of our models at Province: Cyrodiil.


Friday, January 27, 2012

Stirk + Minor Absence

Hm,

I believe the Stirk exterior is pretty much done now! Wow, I have said that before in a post, haven't I? This time though, I am not going to say almost, or anything like that. There is nothing missing. We even have a chapel!
Also, I was asked to adjust some of my clutter in the streets; Less clutter in the upper districts, while adding more appropriate, ornate things, a mix of all in the middle-class housing and then the poor, rough and overcluttered poor districts. This has all been done, and I have added a great amount of potted plants and tapestries and that kind of stuff to the middle- and upper-class districts. The manor now also looks a lot better.

Now, like I have mentioned, the chapel has also been added. Tarius the Great made a very nice and unique tower model for it, and I made a chapel out of that along with some existing house meshes. Appropriate chapel windows have been added as well. It looks pretty neat and chapel-ish while still fitting the overall Stirk look. Feel free to take a look at the screens below!

Anyway, as you can guess from the blog post, I'll be away for a little while - a little journey. I'll be back in a week though, and then we'll see what I write a  blog post about next. Probably the great Ayleid Ruin Garlas Agea - which I have been working on - turning out quite cool. Some screens of it have already been published on the Official Bethesda Softworks Forums. Now enjoy the brandnew screens!

Friday, December 30, 2011

Claim Mesa

Hmmm

That's not quite the interesting title, or is it? Welcome back to the grotto. Today we shall have a look at my latest Skyrim - Home of the Nords claim, which I have apparently worked on for a few months.
The area is on top of a mesa, which you can probably gain from the title of this post. Its style is similar to some other parts of The Reach with a lot of grass and some dirt in between. Same here, actually. The area itself shows the old scars of the war between Redguard and Reachmen long ago. That said, I have placed quite some badass ruins and stuff around as well as bandit caves and I also hid some treasure chests. Ha!
Actually, I am not in the mood to write terribly long posts here now, so you shall have a look at these screenshots.


Sunday, October 30, 2011

Amber Guard Interior Fixing 01+02 feat. Lestat & Muspila

Hi! Yet another post!

Got a collaboration thing here. I have worked together with Lestat de LionCourt, the Mighty Vampire, and Muspila the Nutcracker.
Actually Lestat gave me the claim with 01 being at 60% and 02 being finished, however, when I posted screens on the Internet Relay Chat, Muspila wanted to have something look differently ending in a huge epic blast battle versus Dirnae the Sarcasm and Praedator the Cluttermonkey, at the end I sent Muspila the file and he made some epic stuff.


Abecean Sea Region

Hello!

Damn, today I finally finished my seafloor claim for Province: Cyrodiil. It's an incredibly huge amount of cells and each of them has more than 2000 objects in it.

GEEZUS!

Anyway, it has kelp, rocks, signs of volcanic action and stuff. Also has a huuuge canyon thing with an Ayleid Ruin in it! Hell yeah.
So, you should probably know that I had a little, little nasty bug with this file. In a certain cell range, I could neither select nor move any object. Not only was that very weird, rather strange, but it was also quite disgusting because I could not finish my unfinished seafloor. Oh my. What now? I decided to just place a few rocks in the areas left (which was a hard job, 20 rocks took me 2 hours) and added some shading, done.
The whole thing turned out pretty cool; I have added several points of interest for the player, and there is nearly a full set of glass armor to find there, plus some glass weapons. The seafloor is worth exploring!
To show the player where to find sunk ships and the like, I added remainings of them such as planks or open crates on the water surface.
I imagine there could be some cool quests as well.
A known Morrowind (and Oblivion) bug shows large parts of underwater areas without blur or anything, which is a good thing. I took some screens of that for you to get an idea of how much work this all was ^^ Now enjoy it!