Monday, March 2, 2015

Karthwasten: Claim Cave 07

Hey,

I know right. What can I say? Not been very active here, and it doesn't look like I'm going to be quite active in the coming months. It's not a decision I like to make, just a matter of being really, really busy and also a frequent lack of motivation. Not lacking inspiration... but you know how it goes. You need both for having fun and being successful at what you do, especially in the modding scene.

Let's move ahead and speak of more delightful matters: The glorious, infamous, magnificent, overwhelmingly gloomy and yet obnoxious, let alone mazy grotto, bearer of a hundred names and also an ever so consistent challenge for myself to finish. Finally I have done so. Claim Cave 07! Praised be thy name.

So what's this about this cave 07? Does it have cookies? No! It has doors... lots of them. I really can't judge myself how hard it'll be to solve this 'puzzle', if you wish to call it that, since I've created it with my own hands, but I can imagine it'll be quite hard if you take the wrong way one too many times. That said, these mysterious doors (which, as it turns out, have been taken straight out of Bloodmoon's final quest stage) will randomly teleport you all over the cave - just not where you'd want them to take you!
That is, one door will take you to the final chamber - quite a fine piece of interior work, if I shall say so myself. It will be inhabited only by a single person - a powerful, yet (initially) pieceful wizard. At first glance, you'd probably consider him a necromancer of the cruel, evil sort; but there's more to know about him! There should definitely be some unique dialogue rewarding the player for coming thus far. There's also some considerably valuable loot scattered around the final chamber, so it'll definitely be worth checking out in the release (hopefully) coming up. A little trivia for you - the architecture featured in the wizard's lair is built entirely out of Old Mournhold aqueducts. That stuff goes a long way!

As always, you can click below to see some screenshots (did you actually read all this stuff until here, anyway?)


Thursday, September 18, 2014

Stirk Review Session 2

More reviews...

no seriously, we're getting closer with every finished interior! Yay! And there's five more of them! Today's interiors range from poor interiors to middle-class apartments to rich interiors with indoor gardens. Plenty of screenshots for everyone, too.

Let's see - the first interior is the home of Caperno family, made by Praedator, the Mighty Cluttermonkey of Awesomeness. And there was quite a bit of clutter in here, believe me. Anyway, Theseus Caperno is some super rich Imperial merchant, who is now retired, living on Stirk with his Breton wife.

Second interior would be a middle class apartment inhabited, among others, by healer Sharli and Octavio Capillius, who works at the local Census & Excise office. Oh, we love taxmen.
Anyway, Praedator made up some nice background for this interior - apparently there's a lot of heavy gambling and drinking going on on the top floor, while Sharli lives below and, while not being fond of gambling and stuff of such sort, probably causes trouble every so often.

Another interior is owned by the Leclerc family. Josette Leclerc is also in possession of a clothing shop in town, so players will probably be rather familiar with her. Since this is not the shop, it's just another middle class home, although well done by Luxray. I persuaded him to finally claim another interior, hehe.

Also in today's collection is an apartment building inhabited by an older Breton, Irbrand, who used to adventure with the head of Mages Guild in Anvil. Not too soon after, he became a priest at the local chapel; however, he doesn't hold that position anymore.
Who else lives here? Eponis Albuttian! In all honesty, what the fuck kind of name is that? Lol. Anyway, she's an old Imperial woman and has a husband, Severin Albuttian, working as a manager at the grain store.

Are you not bored yet? I've got one more... pretty cool interior with the infamous indoor garden. Not the first one to be made in the Morrowind modding history, but nicely executed regardless. This interior is the holiday home of a noble family from the Imperial City, so the player is unlikely to face the actual owners of the house. Instead, you'll likely be able to talk to Edwyn Niniel, their housekeeper.

Well, I guess that's it for today's reviews (actually it took me longer than just a day to review all these; Praedator does place a lot of clutter...). I shall work on my ShotN cave next, so (perhaps) stay tuned for some screens of that. Have a fine day and take a look at these screenshots!


Thursday, August 7, 2014

Stirk Review Session 1

I'm back!

First thing I do? Lots of reviews at P:C! To be fair, there's lots of reviews to be done over at ShotN, too... but there's only so much one person can do. Really, again, sorry for the lack of updates, I probably lost any followers I had if I even had any. But I am back, and I may post more things again. From next week on, I'll be on vacation for two weeks; fear not! After that, I'll have more free time. Before I go though, I'll do some more reviews and post screenshots. Stay tuned for that.

So what interiors did I look at today? We got a warehouse, two appartments, the town hall + jail and an Ayleid ruin called Vabriasel. Keep in mind these interiors are all interiors you guys will be able to visit when Stirk comes out. With these reviews done, we are one step closer to that happening.

I actually forgot one interior: The home of an eccentric alchemist. He has lots of plants in his cellar, and behind two, heavily locked doors you will be able to salvage some Grandmaster alchemy gear... Definitiely something worth checking out, the Ghostgate of of Stirk if you know what I'm saying. Need some extra cash early into the game? Visit the crazy alchemist. No shit, we may have to replace the stuff so that such expensive gear is not so easily accessible.

Eh, that's it for today, I guess. Enjoy those new screenshots and have a wonderful rest of your day.


Friday, May 30, 2014

Apologies.

Hey folks,

I am sincerely sorry about the lack of updates recently... RL got in the way, plus I do lack motivation every once in a while when I do have some free time on my hands. Please don't forget this blog... it'll be updated again more frequently, better times are ahead.

Eh, I guess I do have some older shots on my hard drive to post down here. Until next time!


Tuesday, March 11, 2014

Stirk: PC_i1-50

Yo,

sup? Today we shall take a look at the first finished Ayleid interior for P:C, and possibly Morrowind, ever! You heard right! This is Wormusoel, the Ayleid ruin on Stirk; you may know it from the alpha already. It is a dark place and (unfortunately) doesn't have a whole lot of clutter (yet). This is because we mostly lack Ayleid furniture and a wider variety of containers. But fear not! It'll all be here in due time.

Cluttering the deeper parts was arguably less work. Why? Because the pirates hide there! The evil, dangerous  location transforms into an even scarier place. Well, that entirely depends on whose side you're on, for the pirates often drink and throw parties in the big hall. Contains too much loot for the player to be able to carry it all.
As for the rest of the cavernous areas, I picked up the idea of using a combination of sand meshes and in_cave_plants, which looks pretty neat and defines a new, unique style of caves introduced by P:C. I also added a couple of mushrooms here and there. Tying the whole thing together with the exterior was definitely a pain in the ass though, since there's two main Ayleid exterior entrances along with a cave entrance down in the grotto AND another entrance which can be accessed through the local crypt. Jesus.

Anyway, here come the screenshots. Since they were pretty damn dark, I brightened them a little in Gimp. Have yourself a wonderful rest of your day!


Monday, January 20, 2014

Quick Update

No worries!

I am indeed not quite dead yet. Some of you might be wondering why my blog post output has been more than slim recently; but fear not! Better times are ahead, Big Scamp is merely busy and has big things on his hands. That includes my cave claim I am working on for ShotN. I'll attach a couple of WIP screenshots to satisfy the crowd! Keep in mind this is Construction Set shots.