Monday, November 29, 2010

4-11

Sup guys,

The daily claim (lol) is just a transition claim (in the full sense of the word) because on the one hand, it belongs to a long spit of cells that lies between the Thirr River Valley and the Armun Ashlands, and on the other hand, I just claimed it because I wanted to have 4-43 which the core objected to uploading before 4-11 was finished, somehow.
(That said, I have 4-43 now, another snowy claim, YAY)

Well, this claim is really small and barely has anything exciting to look at; It consists partially of the Thirr River Valley style, which is lots of flora and trees, while the other parts are some WGish stuff that was boring to make. The only interesting thing to make and to see here is the little Hlaalu Outpost at the end of a road that has a nearby eggmine as reasoned purpose.


Thursday, November 25, 2010

4-32

Snow! Winter is coming!

This is a snowy exterior claim! Being part of the Velothi Mountains Region, it includes really high mountains, unclimbable steep terrain and nice valleys with pine trees in between.

The concept of this region is just damn awesome; I really enjoyed making this claim. It also features a nice cosy village I elevated a bit so that the player can have a nice overview of the whole area... if you want to see further, you have to use spells or high acrobatic skills to get to the intended lookout points high in the mountains. From there, you might see the whole map or even the whole Morrowind! :D
Furthermore, it has a nice transition between Southern Velothi Mountains and Northern Velothi Mountains (I dislike the latter a tiny bit, just because Southern Velothi Mountains is more awesome), as you may have noticed, Northern Velothi Mountains is more rocky and with almost no flora.
Quite many people have already stated they want to have quests requiring the player to travel around the Velothi Mountains and also a quest related to the nearby daedric ruin, which looks really amazing in the middle of these pine trees in my opinion.
Additionally, I had to add a bit of ashlandish stuff to the claim to match the surrounding ones, since the Velothi Mountains border the Roth Roryn and the Armun Ashlands at this point.
If you like the screenshots, stay tuned; I might be able to claim another Velothi Mountains claim with snow being further in the north, however I want to make a transition between Northern Velothi Mountains and Southern Velothi Mounains in the north again because stuff is just so damn beautiful.

Also, some of the following screenshots are somewhat older, don't mind any visible changes. Also, some screenshots do as always show some places of surrounding claims, so don't mind dwemer ruins etc. MGE distant land ftw



Friday, November 19, 2010

i4-428

Hai!

A medium sized farm is not a farm without storage. In other words, this claim is a storage! :D

A spiffy storage with lots of crates and vases (along with lots of other stuffs), however it is actually nothing important. Just a storage. This is the kind of interior the player barely or never visits because there is nothing important to see here. Though, I made an effort to make the place look slightly interesting by placing stuff around, e.g. broken bottles and broken pitchers (YAY for spiffy TR items). Also, the place is a bit neglected since you might discover cobwebs and yeah, broken stuff scattered around.
And I really don't know what else to write here, so I let the screenshots tell you the rest.


Tuesday, November 16, 2010

Map 3 Detailing A4West

Time for another blog post!
Today, I'm gonna show you my first exterior detailing claim, A4West. This is exactly along the border between the Almalexia and the Sacred East releases (that said, it is part of the Almalexia release). Along with wilderness, it includes the Player's Indoril Stronghold called Seyda Vano, which the player will get access to when having a high rank in the TR Indoril Faction.
Other than that, this claim is also part of the Thirr River Valley Region, though it consists only of a very small part of that. You can easily tell by the beautiful TR custom trees shown in some of the screenshots below.

However, the entire claim was made up of West Gashish stuff, which was just the opposite of awesome, and thus I killed everything with fire. Furthermore, being unsure with what to fill the now empty space, I was lucky enough to be bordermatching the current Archbeast of Exteriors, the nomeN, and so he made up his typical crazy ideas and filled his claim with Ascadian Isles stuff of awesomeness and I thus copied and pasted the whole thing into my claim. Seriously now, I killed empty space by clicking and dragging objects.

In general, one could really say the claim was fun to make, unfortunately I'm not that kind of guy who writes infinite blog posts and I also kinda lack inspiration today so I can't think of anything suitable or spiritual to say here. That said, I will rather show you some screenshots and all the guys who actually know TR (or those who are smart enough to click the link in this blog) shall have a look at the file too using the Searching Forums.


Sunday, November 7, 2010

i4-431

The famous Thirr River Valley Region holds many secrets and shady places. One of these might be an  inconsiderable cave entrance in a sinkhole many common travellers might even not be able to notice at all. However, every adventurous warrior passing through who was brave enough to enter the grotto never returned.
This claim is one of the best ones I've ever made so far (and one of the largest!). It is the secret residence of a necromancer, a powerful necromancer, who does his stuff pretty well. The claim consists of three cells; the long tunnel leading to a hole at the other end, the Pit of Perdition and the Crypt where the master lives. Perhaps people might want to go back once they see the corpses, but they also feel attracted because the necromancer lures them to visit him in his  mysterious Crypt...

To get into the final cell, the player has to pick up a key hidden in some chest at the bottom of the Pit of Perdition. Once he has the key, he will be able to open the door to the Crypt of Dread and then has the chance to kill the Necromancer.