Friday, July 19, 2013

Stirk: PC_i1-16

Greetings.

This is going to be my last post before I am off to Croatia tomorrow morning (for two weeks, that is). That said, enjoy this little piece of information about this poor fisherman's house. Two people live in here, actually.

To be perfectly honest, I don't think I have the time to post detailed information about the claim in here due to holiday preparations and all that. I can link you through to the appropriate threads though, here and here.

However, I would never post about an interior without taking screenshots! Here you go. I am aware that there are some missing textures at that fireplace, I can't be bothered to deal with that now though. Have some nice weeks and enjoy the freedom of not being pestered by Scamp's blog posts. I'll be back soon enough, though.

Sunday, July 7, 2013

Scamp's Fern v2.0

Oh my!

It's teh Fern... it's here to blow your mind. Something like that.

Anyway, I recently started working on this bad boy again and it's kinda done. Still has a lot too many faces, I guess, I don't really mind though.

Was a pain in my ass to figure out how to add the alpha channel to the texture and how to set the flags in Nifskope and all that. Feels good to have accomplished something like this! Even though it's not a very complex model.

It comes with six different textures, so make sure to check out the screens below. If you ever comment on blogs, feel free to leave a comment with your personal favourite.


Saturday, June 22, 2013

Karthwasten: House Interior 61

Hehe,

good ol' Karthwasten interiors, they never get boring.

This time, I made a poor home of an Argonian herder! He lives in this shrouded house of awesomeness just by himself. I actually thought he had moonsugar in one of the barrels when I checked the interior ingame, but it was just the rather misleading icon of our cloudy corn.

Anyway, he has a wooden staff, candles, broken crates and all that fun stuff. Not a very interesting interior overall, but I tried to come up with some cool things, such as iron hooks attached to ropes hanging from the ceiling.

Sorry for the darkness on those screens, my new color palette kind of messes up interiors when it comes to that.

Also: These are the first interior screenshots shown on this blog using the new per-pixel lighting feature from MGE XE! Beautiful stuff.

Tuesday, June 18, 2013

Stirk!

So...

as many of you might not know, I have been working on Stirk again within the last two weeks in order to prepare for our next release, which will be the full version with NPCs, quests, additional seafloor and all that fun stuff. Next, the file will be passed on to SamirA for some interior fixes, and he'll send it straight on to Terrifying Daedric Foe for the hard work.

We've received a few error reports that have been quite helpful overall with eliminating any kinds of issues there might be with the Stirk exterior. I did find a lot more, though.

To sum it all up, I fixed a whole lot of errors regarding terrain, object placement, groundcover, ground textures, all of that. Plus, I added a smallish pond next to the Stirk chapel and made a neat trickle thing for it, too. Apart from a couple of general terrain and object fixes, I also adjusted a lot of the clutter throughout the town to satisfy not only all the whiners out there, but also myself at some point. I can assure you that it looks much better now.

Furthermore, I merged Stirk with all the seafloor claims, including the large area I might have shown off on this blog a while back.

Anyway there's probably a lot more that I should list that I forgot about, like replacing vanilla containers with our own ones and replacing vanilla chimneys with custom Stirk ones, much to tell about. I didn't keep my list though, so this must suffice.

On another note: I have set up my Morrowind from scratch again! Yay! It was kinda broken after a certain time period of messing with it a little too much. That said, this new setup doesn't have custom weather colors yet, but it has a beautiful sun and a new custom enb color palette that I made. Feel free to stay for some screens, as usual.

Saturday, June 1, 2013

The Reach Interior Cut v2 - Screenshot Session

Happy times!

Lestat has recently kicked out the new Reach Cut for interior builders... and I thought I'd run around some and take screens for ya'll. Exterior shots only.

Enjoy, as always!


Monday, May 27, 2013

Needs moar Gold Coast

Changed a few settings. Switched enb palette, added distant blur. Results below!