Sunday, October 30, 2011

Abecean Sea Region

Hello!

Damn, today I finally finished my seafloor claim for Province: Cyrodiil. It's an incredibly huge amount of cells and each of them has more than 2000 objects in it.

GEEZUS!

Anyway, it has kelp, rocks, signs of volcanic action and stuff. Also has a huuuge canyon thing with an Ayleid Ruin in it! Hell yeah.
So, you should probably know that I had a little, little nasty bug with this file. In a certain cell range, I could neither select nor move any object. Not only was that very weird, rather strange, but it was also quite disgusting because I could not finish my unfinished seafloor. Oh my. What now? I decided to just place a few rocks in the areas left (which was a hard job, 20 rocks took me 2 hours) and added some shading, done.
The whole thing turned out pretty cool; I have added several points of interest for the player, and there is nearly a full set of glass armor to find there, plus some glass weapons. The seafloor is worth exploring!
To show the player where to find sunk ships and the like, I added remainings of them such as planks or open crates on the water surface.
I imagine there could be some cool quests as well.
A known Morrowind (and Oblivion) bug shows large parts of underwater areas without blur or anything, which is a good thing. I took some screens of that for you to get an idea of how much work this all was ^^ Now enjoy it!





3 comments:

  1. That's a lot of kelp man, nice work detailing that area, looks very believable. And that canyon looks like fun to explore ;)

    I'm going to have a lot of waterscaping to do as well. Looks like fun!

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  2. It is! You get a little tired after a while though.

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  3. Haha, yeah I've also been working on some underwater canyons, it needs to be just as interesting to explore under the water as it is above it.

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